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Question by dacosi · Jan 24, 2011 at 02:44 AM · clothinteractivetear

Accessing the amount of tear in a interactive cloth.

Hi, I have been experimenting with the interactive cloth component which is available in Unity3D 3.There happen to be a bool which says isTeared to indicate that the interactive cloth has been teared or not. How do I go about accessing the amount of tear on the cloth itself? In other words, how do I get the information how bad the cloth is being teared? I tried to access the geometry by reading in the number of vertices since I assume that there is a change in the number of vertices to generate additional geometry for the tear. However, not even the position of the vertices have changed. Thanks for the help.

Cheers, dacosi

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Answer by jonas-echterhoff · Jan 24, 2011 at 03:33 PM

There is currently no API to expose the information you want. But Unity 3.2 will expose a new property, Cloth.vertices, which should give you all the information you need (and, yes, tearing will indeed create new vertices).

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avatar image dacosi · Jan 25, 2011 at 06:33 AM 0
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Thanks a lot. I tried to add spring dynamics and cubes to every vertex and for every joint broken, it indicates that a $$anonymous$$r has occur in the cloth. However, by doing so, the cloth is just stuck and would not even move. I guess all the colliders I have add to the cloth hold it in place. Guess have to wait for unity3.2 then.

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