Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ShadowBrain · Jun 26, 2012 at 10:52 PM · instantiatecloneclothinteractive

Cloned interactivecloth not acting like original interactivecloth.

Okay, here's the deal: I'm trying to get a checkpoint/respawn system in a game where the main character is made from "dough", it's actually interactivecloth with pressure inside a closed mesh, but everytime I try to clone the cloth upon death the cloned version is slightly bigger and slightly more sluggish than the original one. Any clones of this clone behave just like the first clone. Example here: http://dl.dropbox.com/u/3287242/DoughBoy/WebPlayer.html

To be more clear, here's my respawn code:

      if(other.gameObject.tag == "Respawn"&&!respawn){
                  clone = Instantiate(gameObject, activeCheckpoint,newQuaternion(0,0,0,0)) as GameObject;
                  clone.name = "Ball";
                  cam.GetComponent<CameraScript>().target= clone;
                  Destroy(gameObject);
                  respawn=true;
              }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mizuho · Jun 26, 2012 at 11:02 PM 0
Share

A few more interesting points to note about your game are:

This problem you have only happens when you press Q and become a big dough ball. If the player dies while small, they retain the original's properties (A$$anonymous$$A you have to switch to large mode just before you die). 2. If you die while bouncing on that mushroom thing, you become stuck in the floor. If you die while large, there's also a possibility of getting stuck in the floor (rooted to one point). 3. You can go back to being normal if you happen to be the big sluggish one, then go on the water and change back to normal size (with Q) and die.

I believe this happens because your script for the player adds girth onto it in Start(), but because you instantiate it using the fat one, you become even bigger.

avatar image ShadowBrain · Jun 27, 2012 at 05:17 AM 0
Share

Found the problem. Was scaling the guy. I'm stupid lol

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to instantiate from prefab, not from instance? 3 Answers

Sometimes one sometimes two clone is formed. I just want to form a clone 1 Answer

Scaling cloth during runtime? 0 Answers

Interactive cloth, jittering when attached to a moving object 4 Answers

Pass a copy of a GameObject as variable to another script? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges