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Question by DevChagrins · Nov 24, 2013 at 08:27 AM · shaderobjectsrendertexturepost-process-effect

Rendering on plane

Hello everyone,

I've looked around the internet for an answer to my problem but I keep running into errors with no solution in site.

My goal here is to render camera views to a texture on a plane. I have the cameras set up, they are rendering to a Render Texture. But I cannot find a way to take that Render Texture and render part of it onto my plane.

I've seen a few people reference doing post-process shading to do it but all of their example scripts cause errors and are not fixable in anyway feasible.

If there is anyone out there who could give me a hand, point me to a post or give me some suggestion as to another way to do this in Unity, that would be great and much appreciated!

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Answer by haim96 · Nov 24, 2013 at 09:18 AM

watch this video:

http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/cameras

about the end it explain how to achieve this effect.

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avatar image DevChagrins · Nov 24, 2013 at 08:40 PM 0
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Thanks, that pretty much covers it, now I just need to finesse my camera to do what I need it to do exactly.

avatar image haim96 · Nov 24, 2013 at 09:00 PM 0
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so i guess it helped? don't forget to mark my answer and close this question. :)

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