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Question by
Jannik_Meister · Jan 14 at 12:34 PM ·
animationblendermodelrigging
Blender Animation not working correctly
Hello,
I'm relativley new to Unity. I created a model in Blender with the human Meta-Rig and animated it. The animations look pretty fine in blender, but then I import the fbx file in Unity the head bone is not moving correctly in all my animations. The right eyelid is also not placed correctly. I already tried using a blend file and changing the export settings of my fbx. I also made sure to create keyframes assigned to the head's position and rotation in every animation. Unfortunately this didn't change anything.
Here's my recording of the problem: https://www.youtube.com/watch?v=6_eJhQi2nzw
Any ideas what could fix that?
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