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Question by
adarshnambiar · Jan 31, 2015 at 04:28 PM ·
gameobjectnetworkingtransform.positionlagnetworkview
Network Lag
I am trying to send position of a game object between server and client.It is very smooth in one but lagging in other machine.I have added Network View on the game object and changing it to Reliable or Unreliable does not make any difference .Am i doing something wrong?
Comment
Try a ping or tracert and weep. (Its probably networking lag)
Best Answer
Answer by adarshnambiar · Feb 01, 2015 at 07:08 PM
Thanks!@meat5000. Actually I changed the send rate in Network settings to 100 and it worked fine .!!!
Good job. Simple solution :)
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