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Question by haroonalam · Aug 29, 2012 at 09:53 PM · cameragui

IS this possible to stay GUIs while translating camera

Hi, I am trying to implement sliding effect between screens. I have 2 screens ScreenA, ScreenB in one unity scene, on pressing a gui button camera translates to that screen A to B and vice versa. The problem I am facing is GUI always comes on screen that is when on/moving from screens I am having Screen guis translating with my camera. I know guis use screen points, so screen changes gui changes to, but Is there any way I can stay guis to not change with camera translation ? I ll prefer to use gui button instead of planes gameobject. Or might be is this possible to have sliding effect between two seperate unity scenes. Thanks

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Answer by Piflik · Aug 29, 2012 at 10:01 PM

GUI elements are always in Screen Space coordinates. If you want some scrolling there, you would need to make some (possibly extremely complicated) calculations to counter the camera's movement (to make it not noticeable is probably impossible, if the camera's movement is not extremely simple and uniform). It would be way easier to simply use planes.

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avatar image ScroodgeM · Aug 30, 2012 at 10:45 PM 0
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http://docs.unity3d.com/Documentation/ScriptReference/GUI.BeginGroup.html

lets you to move all set of GUI objects at once. good solution if you need to move large amount of GUI and want not rewrite tons of code 8)

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