Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Michael 12 · Apr 13, 2011 at 04:52 PM · pickuponmouse

Game object pickup using mouse click

How can I pick up a game object like a key that is hanging on a wall using a mouse click?

Maybe I should be using a raycast for this or something? I've been hunting all over hells half acre to try and figure the best way to have my FPS player pick up a key hanging on a wall and use it later to open a locked gate.

My key has a box collider that is set to trigger. Right now if I click on it my shotgun goes off because it also uses the mouse button to fire. I would prefere an on mouse action to retrieve the keys from the wall as it's a bit more deliberate and less likely to be picked up accidentally if you know what I mean.

I'm using this script on my Key object, it's incomplete as I'm trying to figure out how to get it to work:

var keyPickupSound : AudioClip;

function OnMouseDown (){

//Play Key Pickup Sound if (keyPickupSound) AudioSource.PlayClipAtPoint(keyPickupSound, transform.position);

 Destroy(gameObject, audio.clip.length);

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Kourosh · Apr 13, 2011 at 04:57 PM

The gameobject (Key) needs to have a collider of any type( in this case a box collider is advised). Then use the function OnMouseUp to receive the mouse input on that gameobject. You can either destroy it or deactivate it.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Michael 12 · Apr 13, 2011 at 05:47 PM 0
Share

See this is the part that always confuses me, would a script for this go on the FPS player or would it go on the game object being picked up?

avatar image Kourosh · Apr 13, 2011 at 05:54 PM 0
Share

Its better to be an individual script attached to your key gameObject.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Illuminating a 3D object's edges OnMouseOver (script in c#)? 1 Answer

How would go about making a weapon pick up? 3 Answers

Switching/Picking up items in a third-person game 2 Answers

Start FPS player off with no weapon 2 Answers

Unity3D HELP! How can i pickup/hold/throw object when im rolling ball? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges