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modular and morphable character meshes
I only know the basics about skinned meshes - bones, vertex groups and weights, things like that. I'm wondering what's the best approach to deal with characters that are able to wear different combinations of clothes etc. and are also morphable (slim, fat, short, tall...). Of course, I want the "modules" to be morphed as well. Any advice or links?
Answer by Cherno · Aug 09, 2015 at 08:53 PM
There is an asset for deforming models:
ustomise ANY character or model!
For deforming clothes, take a look at this thread: Shared skeleton and animation state
Thanks for reply! $$anonymous$$orphing with bones never occured to me, yet it's so obvious. Anyway, I want to try U$$anonymous$$A now. That may be what I'm looking for.
Glad to be of help. I converted my comment to an answer. Feel free to accept it as the solution to help other users having the same problem.
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