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Instantiate a random item at a random position
Hey people!
I've created an array of food items and added them into the inspector, same thing for food spawn positions. I then randomly generated a number between 0 and however long the array is. However, when I try to do network.instantiate I get (on the instantiate line).
 BCE0017: The best overload for the method 'UnityEngine.Network.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, int)' is not compatible with the argument list '(UnityEngine.GameObject, UnityEngine.Transform, UnityEngine.Quaternion, int)'.
How would one go about getting this script to work?
 enter code herevar foodSpawnPositions : Transform[];
 
 var foodItems : GameObject[];
 
 var foodToSpawn : float;
 var foodPosition : float;
 
 function Start (){
 
     spawnFood ();
 
 }
 
 function spawnFood () {
 
     foodToSpawn = Random.Range(0, foodItems.Length - 1);
     Debug.Log(foodItems.Length);
     
     foodPosition = Random.Range(0, foodSpawnPositions.Length - 1);
     Debug.Log(foodSpawnPositions.Length);
     
     Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition], transform.rotation, 0);
 
 }
Thanks for taking a look!
Answer by ScroodgeM · Aug 26, 2012 at 06:27 PM
replace
Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition], transform.rotation, 0);
with
Network.Instantiate(foodItems[foodToSpawn], foodSpawnPositions[foodPosition].position, transform.rotation, 0);
you try to pass transform instead of vector3 to input on instantiate method (second parameter)
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