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Question by Fuhans · Nov 21, 2013 at 04:38 PM · c#cameraturn-based

Center camera on object in unity3d by programatically

i wanted to center my camera on object once they are turn is active.. But, i am unable to do it.

Here is my code:

 public GameObject UserPlayerPrefab;
 public Vector3 v3;
 
 void Update()
     {
         transform.LookAt(UserPlayerPrefab);
     }

i already tried that, but it gave me the error, said that i have to use Vector3. When i change the code to this one:

 void Update()
         {
             transform.LookAt(v3);
         }

it works, but not the camera is not center on the object however it is center on the Tile (which is the Plane).

How do i fix it? Thanks

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Answer by Professor Snake · Nov 21, 2013 at 04:39 PM

If you don't initialize v3, its default values are (0,0,0) which will make your camera look at that position. Use transform.LookAt(UserPlayerPrefab.transform.position);

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avatar image Fuhans · Nov 22, 2013 at 05:29 PM 0
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i already did it sir, but it is not working. Here is my camera on the game looks like when i not added transform.LookAt(UserPlayerPrefab.transform.position) :

alt text

This is the image when i applied that transform.LookAt(UserPlayerPrefab.transform.position) on Update` function :

alt text

Thank you sir!

avatar image Professor Snake · Nov 24, 2013 at 01:52 PM 0
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Then perhaps that variable doesn't point to the object at the scene. Create a new GameObject variable and drag your player object from the scene objects list to that variable on the script. Then, use that variable for your LookAt function.

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