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Question by MetalLord · May 11, 2012 at 01:52 AM · collisiontriggerscene

How to load next scene on collision ?

Because my project have lots of scenes ,making unique scripts for every scene,each with a level string, will make a lot of trouble,i'm trying to make a generic prefab that just load the next or last scene on collision,just based in the current scene,something like :

scenes []

s1 s2 s3 s4 etc

on triggerenter Application.LoadLevel(current scene +1)

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avatar image timo0060 · May 11, 2012 at 01:59 AM 0
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on triggerenter Application.LoadLevel(1/2/3/4); ? Is that something that you want?

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Answer by Berenger · May 11, 2012 at 03:24 AM

 if( Application.loadedLevel + 1 < Application.levelCount )
     Application.LoadLevel( Application.loadedLevel + 1 );
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avatar image SaoMaster11211 · Feb 05, 2016 at 11:39 PM 0
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is this c#

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Answer by zero84085 · Jul 18, 2012 at 07:42 AM

function OnTriggerEnter(){

Application.loadlevel(1)

}

make a object and remove the tick from mesh rendeerer after that be sure your object have collider and is set up trigger , when player enter the invisible object the level you want get load (1) sorry for my bad English

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Answer by buFFalo94 · Feb 06, 2016 at 02:25 PM

try to rearrange your scene in your build setting like that

scene 1: index will be 0 scene 2: index will be 1 and so on...

so with that you can load your level easily with Application.LoadLevel(current + 1); or current - 1 you also fetch the loaded level using Application.loadedLevel if your using unity 5.3 use [SceneManager][1] insert 'using UnityEngine.SceneManagement' at the top of your scrip [1]: http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html
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