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Question by Fuhans · Nov 22, 2013 at 05:26 PM · c#tooltip

Create tooltip on unity3d c#

Hai guys, i apologize if you think i asking a silly question. But i really don't know how to create tooltip when the mouse is hover the object like this image:

alt text

Could you guys give me some reference or an example? Thank you very much!

capture.png (63.0 kB)
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Answer by ByteSheep · Nov 22, 2013 at 05:27 PM

You can check out the builtin functionality GUI.tooltip in the script reference.

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Answer by Fuhans · Nov 23, 2013 at 06:43 PM

Hai sir, i already could show the tooltip, but once i show the tooltip, the button function won't run.. why is it like that sir?

Here is the code:

 public virtual void TurnOnGUI()
     {
         Rect textRect = new Rect(10, Screen.height - screenTextHeight, textWidth, textHeight);
         Rect buttonRect = new Rect(0, Screen.height - buttonHeight * 3, buttonWidth, buttonHeight);
         Rect _buttonRect = new Rect(0, Screen.height - buttonHeight * 2, buttonWidth, buttonHeight);
         Rect _buttonRect_ = new Rect(0, Screen.height - buttonHeight * 1, buttonWidth, buttonHeight);
         Rect tooltipRect = new Rect(100 + 10, Screen.height - buttonHeight * 3 + 5, buttonWidth, buttonHeight);
         Rect _tooltipRect = new Rect(100 + 10, Screen.height - buttonHeight * 2 + 5, buttonWidth, buttonHeight);
         Rect _tooltipRect_ = new Rect(100 + 10, Screen.height - buttonHeight * 1 + 5, buttonWidth, buttonHeight);
 
         label1.normal.textColor = Color.red;
 
         //Text Field
         if (GUI.Button(textRect, ""))
         {
 
         }
 
         //ToolTip Text
         //GUI.Button(buttonRect, new GUIContent("Move", "Move the Player"));
         //GUI.Label(tooltipRect, GUI.tooltip, label1);
 
         GUI.tooltip = null;
         //Move Button
         if (GUI.Button(buttonRect, "Move"))
         {
             if (!moving)
             {
                 GameManager.instance.RemoveTileHighlights();
                 moving = true;
                 attacking = false;
                 GameManager.instance.HighlightTilesAt(gridPosition, Color.blue, movementPerActionPoint);
             }
 
             else
             {
                 moving = false;
                 attacking = false;
                 GameManager.instance.RemoveTileHighlights();
             }
         }
 
         //ToolTip Text
         //GUI.Button(_buttonRect, new GUIContent("Attack", "Attack the Player"));
         //GUI.Label(_tooltipRect, GUI.tooltip, label1);
 
         GUI.tooltip = null;
         //Attack Button
         if (GUI.Button(_buttonRect, "Attack"))
         {
             if (!attacking)
             {
                 GameManager.instance.RemoveTileHighlights();
                 moving = false;
                 attacking = true;
                 GameManager.instance.HighlightTilesAt(gridPosition, Color.red, attackRange);
             }
 
             else
             {
                 moving = false;
                 attacking = false;
                 GameManager.instance.RemoveTileHighlights();
             }
         }
 
         //ToolTip Text
         //GUI.Button(_buttonRect_, new GUIContent("End Turn", "End Turn the Player"));
         //GUI.Label(_tooltipRect_, GUI.tooltip, label1);
 
         GUI.tooltip = null;
         //End Turn Button
         if (GUI.Button(_buttonRect_, "End Turn"))
         {
             GameManager.instance.RemoveTileHighlights();
             actionPoints = 2;
             moving = false;
             attacking = false;
             GameManager.instance.NextTurn();
         }
     }

And here is the image (the tooltip has shown, but the "Move" button function won't run, won't show the blue grid for movement):

alt text

And when i delete the tooltip, the "Move" button function run perfectly as like shown at the image below:

alt text


untitled.png (237.6 kB)
untitled1.png (240.0 kB)
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