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Question by joeybubble1 · Dec 22, 2012 at 04:29 PM · serverclienthost

Authoritative server?

Hey everyone, my name is Tz and I am developing a Multiplayer first person shooter and read up that Authoritative servers are better, because of cheating etc. I have looked around and cannot find any tutorials on how to do it, so can someone please leave the basics for sending client input to the server and then back the client to move it, or how ever it works? Thanks TZ P.S sorry for the generic question.

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avatar image Fattie · Dec 22, 2012 at 08:14 PM 0
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just FWIW a relevant discussion

http://answers.unity3d.com/questions/326626/games-with-multiple-maps.html

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Answer by Dave-Carlile · Dec 22, 2012 at 04:40 PM

This is not a Unity tutorial, but it gives a very good idea about what's involved with multiplayer FPS networking.

http://gafferongames.com/networking-for-game-programmers/

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