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How to move object without physic?
Hi guys, I want to moving my object, but I dont like that when Object change direction slowly . Here is what I have
rigidbody2D.AddRelativeForce (mousePosition*speed);
How can get off (minimaze) that centrifugal force?
(I am having an plane and I want to fly to cursor)
Answer by deltamish · Jul 20, 2014 at 01:19 PM
Hi,
There are several ways of doing that Some of them are
using Vector3.Lerp
using transform.Translate
multiplying transform.forward or anyother axi with a desired value
I used transform.Translate but to the left it go much slower then to right. Do u know How to solve it?
hmm are using same values to move cause this shouldn't happen
I am using this code speed I set to 0.001
transform.Translate(mousePosition *speed);
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