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Can a GameObject be serialized?
Hi All,
I'm writing a custom editor window and have run into serialization issues, namely "Type UnityEngine.GameObject is not marked as Serializable."
The class that contains the GameObject is marked as [Serializable] and I've added [SerializeField] as an attribute to the GameObject public variable and get the error above.
The Unity documentation here says the following:
Your field will only serialize if it is of a type that Unity can serialize:
Serializable types are:
- All classed inheriting from UnityEngine.Object, for example Gameobject, Commponent, MonoBehaviour, Texture2D, AnimationClip.. 
- All basic data types like int, string, float, bool. 
- Some built in types like Vector2, Vector3, Vector4, Quaternion, Matrix4x4, Color, Rect, Layermask.. 
- Arrays of a serializable type 
- List of a serializable type (new in Unity2.6) 
- Enums 
I'm also getting the same error for other Unity types like Vector3 so I'd really appreciate any information about serialization of basic Unity types. Thanks.
Answer by getyour411 · Sep 03, 2013 at 08:01 AM
You might want to look at this
http://whydoidoit.com/unityserializer/
If you must 'roll your own', you can probably learn from that.
Thanks getyour411, that source is a godsend if I have to go that route, I have read nearly all of whydoidoit's tutorials and can see it helps for Lists, structs and other types but not the Unity types.
To be clear I am trying to use the save/load code by CJCurrie here which uses ISerializer and BinaryFormatter whereas I think the Unity types may only work with XmlSerializer. I'm in over my head now so I may be mixing two types of serialization.
The also ties in with another problem where I can't save my editor window state when the assembly reloads after play/exit is pressed in the editor.
I may have to keep re-reading the Serialization $$anonymous$$ega Post until this sinks in or my head explodes, which ever comes first.
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