Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jb155 · Jul 05, 2013 at 09:05 AM · c#javascriptobjectrotate

Making a rigidbody cube snap 90 deg at a time

Hello internet.

I've been scouring the internet for any hint on solving this problem...no luck till thus far =(

What i'm trying to do is have a cube (rigidbody) that is suspended midair to snap 90 degrees in the direction it is bumped every time. For the love of me I just can't seem to get it right.

Any suggestions in solving my dilemma? Thanks in advance.

PS If possible please keep scripts in JavaScript...though at this stage anything would be appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image amphoterik · Jul 05, 2013 at 12:28 PM 0
Share

How are you "hitting" it? Are you facing the cube and hitting its sides or moving around it, etc? Why can't you just do a simple Rotate call on it?

avatar image jb155 · Jul 05, 2013 at 03:07 PM 0
Share

I'm hitting it with another rigidbody. It doesn't move/rotate as naturally as I would like. It is also limited to one axis at a time, where as I'd like it to be able to rotate around each axis 90 deg (depending on where it was hit)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by JiffyJuff · Jul 05, 2013 at 10:13 AM

I assume you mean rotating 90 degrees to the side of the face it is stuck on? Then just make triggers/colliders on each quarter (or half) and give them scripts to rotate ontriggerenter.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jb155 · Jul 05, 2013 at 12:10 PM 0
Share

I have tried that, but it doesn't handle like I would've liked. If you create a rigid body that's location is locked and then hit it, it feels way more natural (It flows well). But i need it to snap every 90 deg. But thanks for the input.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do we write a C# script to smoothly rotate objects based on Input.GetAxis("Mouse *")? 1 Answer

Movement script, moving up when moving positively in z axis 1 Answer

snap object to object in game view ? 1 Answer

How to change game object axis according to the camera rotation? 0 Answers

How to keep the default axis as it is after camera rotation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges