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Linerenderer view rotation in local space
I have a dotted line that needs to be in local space and be displayed flat above the ground. I'm using a LineRenderer to achieve this. It's pretty easy to do when the LineRenderer is in world space using the following settings:
Alignment: Local
Use World Space: True
Local Rotation: 90, 0, 0
However, when I use the same settings but change Use World Space to False, the whole line gets rotated by 90° and not just the view.
Changing rotation back to 0° makes the line follow the ground again, but doesn't make it flat.
How would I go about displaying the dotted line flat above the ground, but using local space?
Answer by stefanob · Aug 20, 2018 at 04:51 PM
I just had the same problem. Could only fix it by rotating the LineRenderer and set the points accordingly. Y is now Z and Z is Y. I have to say it can be really painful working with that component :/