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Question by frogsbo · Aug 10, 2014 at 11:50 AM · shadershadowsdx11

Tesselation Shading only in U3d Professional?

It seems my tesselated sphere has still got shading from the base vertices prior to tesselation. Am i missing a unity pro feature? Do i have to construct new normals for the mesh somehow?

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avatar image tanoshimi · Aug 10, 2014 at 12:16 PM 0
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DX11 tesselation shaders in Unity Free should be fine - bit hard to see what's wrong with yours without seeing your code though.

avatar image frogsbo · Aug 10, 2014 at 04:21 PM 0
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I think that the graphics card needs a normal map to know the normals of the new bump mapped vertices.

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