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Question by Misanthropic2013 · Nov 21, 2013 at 07:05 PM · instantiateif statement

Clickable GameObjects within one another...

So I have a base GameObject which has a simple script which instantiates two other Objects. I figured out how to attach the scripts to the instantiated objects but it seems the instantiated objects aren't running their scripts (which is to instantiate a final set of objects after being clicked on...)

So the final process SHOULD be like: 1.) Click on the "Sphere Label" (An Image I've Created) - > 2.) Two Spheres Appear - > 3.) Click each Sphere to have them Instantiate Spheres to a Final Position.

I would appreciate GREATLY anyone who can help!! Maybe it's because I'm a beginner, but even simple procedures seem to take a while to convert to Javascript Code. >_>

Code for the main GameObject below:

 var Sphere1 : GameObject;
 var Sphere2 : GameObject;
 
 
 function Update () 
 {
     var hit : RaycastHit;                                                // This is the Raycast to be sent out
     var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);    // Ray starts from Mouse


 if(Input.GetMouseButtonDown(0))                                            // If user clicks left mouse button...
     {
        if (Physics.Raycast (ray, hit))                                    // If the Raycast hits something
            {
          if(hit.collider.gameObject == gameObject)                        // If it Collides with "Spheres"...
          {
           
           
           
           
           
           
           
           
           Instantiate (Sphere1, Vector3(0,1,0), Quaternion.identity);    // Create Sphere1 in this position
           Sphere1.renderer.enabled = true;                            // Enable Renderer
           
           // Add Script to Instantiated Cone in Below Line
           
           Sphere1.AddComponent(InstantiatedRaycasts.js);    // Add Script for Newly instantiated objects
           
           
           
           
           Instantiate (Sphere2, Vector3(0,2,0), Quaternion.identity);    // Create Sphere2
           Sphere2.renderer.enabled = true;                            // Enable Renderer
           
           print ("Hit the Spheres Label.");
           
        
           
          }
  
        }
  
     }

Code for the Instantiated Objects Below:

  var currentSphere : Transform;  
  var hit: RaycastHit;
  
  
  
    public function SphereRayCast ()
    {
    
    if(Input.GetMouseButtonDown(0))     
    
    {
          
              Instantiate (currentSphere, Vector3(-4,2,0), Quaternion.identity);    // make cone appear at bottom
              print ("Final Sphere Created.");
    }
          
    }
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