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Question by VRKeith · Apr 28, 2015 at 03:31 AM · editorimportinspectorimage

How do I import a non-native image format so Unity recognizes it?

I'm working on an importer for OpenFlight files (better than UFLT can do), and I want the Inspector in Unity to recognize the SGI image files (.rgb, .rgba, .int, .attr, .bw, etc.) as any other texture format, and display the previewer and image options. I have the images right now loading properly into a Texture2D, so what do I need to get them so the inspector can display them?

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