- Home /
Best Workflow/Setup for Swapping Shaders based on Build Target
We have a simulation project that builds for both webplayer and desktop targets. Large projects with lots of material/shaders already assigned.
We are now looking to offer it on mobile as well and are doing some initial research.
I had assumed when we switched the build target to iOS that either a) the default unity shader associations would switch to their mobile versions or b) there would be a way to setup the mapping in the editor. I didn't see either.
How do most people doing multi-platform developing work regarding different shaders for mobile/desktop?
Do you have editor tools that loop through and update to mobile shaders prior to building (based on target platform)?
thanks, dryheat70
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Spotlight Does not Show Up In Android Builds 3 Answers
Foliage shader makes objects invisible on Android Build 0 Answers
Outline/Silhouette shader does not work correctly when ported to mobile. 2 Answers
Issue while using shader for instantiating a baked-lighting prefab 0 Answers