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Do I have to create the texture atlas in Unity or Blender?
I'm developing a new game for mobile devices and I realized that, despite I'm using just colours as materials (it's a poly game), they are using a huge memory part that could be less if I optimize the materials into a single one, but, I don't know where I must start. Could you give me a suggestion or a video where I can learn to do so? Thank you!
(Literally my textures are colours such #ff5050, blue or rgb(20, 230, 100))
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