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Question by Kieran Chandler · Jul 08, 2012 at 02:56 AM · c#javascriptaiclassbce0018

Why can't i access my c# class from javascript

I have a normal c# class that inherits the Mono Behaviour class and I want to use JavaScript for the AI in Eteeski's Tutorials but unity gives me an error saying: Assets/Scripts/AI/EnemyMovement.js(2,22): BCE0018: The name 'PlayerMovement' does not denote a valid type ('not found').

it is definitely spelt correctly the sooner you could help me with this the better. thanks in advance

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avatar image Eric5h5 · Jul 09, 2012 at 10:49 PM 0
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For solved questions, you don't write "solved" in the title, you accept the answer by clicking the checkmark.

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Answer by aldonaletto · Jul 08, 2012 at 04:18 AM

C# and javascript can't see each other at compile time because the compilers are different - but scripts already compiled can be accessed, no matter in which language they were written. To help solving this problem, Unity compiles scripts in 3 consecutive waves: scripts in Standard Assets, Pro Standard Assets and Plugins are compiled first, scripts in the Editor subfolders of these folders are compiled next, and scripts in other folders are compiled last (see Script Compilation in the docs). You could place the C# script in Plugins or Standard Assets, and the other scripts in another folder - Assets/Scripts, for instance.

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avatar image Kieran Chandler · Jul 08, 2012 at 07:00 PM 0
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i read about this loads of times but didn't understand it. now i do, thank you

avatar image dubbreak · Nov 05, 2013 at 11:32 PM 0
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To anyone having issues with this: make sure you do a clean compile. Seems like Unity didn't notice I moved the files (didn't trigger recompile of those files).

avatar image Gab Steve · Feb 26, 2014 at 08:57 AM 0
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guys i still dont understand what to do to fix this problem how do i stop the error from co$$anonymous$$g. I have the same problem.

avatar image k96me · Aug 20, 2014 at 11:36 PM 0
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i did not understand the script compilation order until i found this. thank you SO much. for future use, i've bookmarked this page.

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