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Question by MCudlitz · Feb 02, 2017 at 12:55 AM · raycastmeshbatchingsubmeshstatic batching

Getting the triangles (not setting) of statically batched meshes?

Is it possible to get the triangles of a mesh for raycast checking if that mesh is static and has been batched? I'm using the following code

 public static int submeshIndexOfTriangle(Mesh refMesh, int triangleIndex) {
             for(int i = 0; i < refMesh.subMeshCount; i++) {
                 int[] tris = refMesh.GetTriangles(i);
                 for(int u = 0; u < tris.Length; u++) {
                     if (u == triangleIndex)
                         return i;
                 }
             }
           return -1;
         }

to try and get the submesh index of a triangle that a raycast hit to check its material but I get the error

 Not allowed to access triangles/indices on mesh 'Combined Mesh (root: scene)' (isReadable is false; Read/Write must be enabled in import settings)

when I try to access the triangles; this, of course, is because the statically batched aggregate mesh does not have read/write enabled. What would be my best solution for fixing this problem?

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