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Question by Boi · Nov 20, 2013 at 08:13 AM · mecanimplaysimultaneously

Possible to play animations simultaneously (on same body part)?

Hi, I have a quick Q for more advanced Mecanim users (more advanced than me that is).

I have a dino that can look up, down, left and right. He also can bite. All animations that make the head move. I want him to target a specific position with his mouth. So let's say a target comes by from the left, the dino will bite to the left. This means playing the turn left and bite animation simultaneously. Is that possible?

So far I have a script that calculates how far the dino's head has to turn left or right (dot product stuff). I then use that -1 to 1 value to set a parameter in the Animator window. I use that parameter in a blend tree (blends turning left and right). So far so good. Now I want to add the bite part. If I play the bite after the left-right blend, the dino will look straight forward before he bites. I understand why that is. I just can't seem to figure out how to adjust this so that the dino will bite with his head to the left, and then go back to begin position.

Thanks for helping me out.

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avatar image gajdot · Nov 20, 2013 at 08:22 AM 1
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Did you tried to set up multiple animation layer?

avatar image Boi · Nov 20, 2013 at 08:31 AM 0
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No, but thanks for the tip. I will try it now.

avatar image Boi · Nov 20, 2013 at 10:42 AM 0
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That seems to do it. Thanks man!

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Answer by gajdot · Nov 20, 2013 at 08:46 AM

It should work with multiple layers, when you tested it, please write back. Just be sure that your bite animation isn't storing keyvalues for you head position.

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avatar image gajdot · Nov 20, 2013 at 10:44 AM 0
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$$anonymous$$, I converted to an answer so you could accept it.

avatar image Boi · Nov 21, 2013 at 10:41 AM 0
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accepted, thanks again

avatar image gajdot · Nov 21, 2013 at 10:48 AM 0
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you're welcome. I'm happy I could help.

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