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Question by Seyyed · Jul 30, 2013 at 12:27 PM · androiderror-messageunity 4.2

KeyNotFoundException building error

i am working on an Android project with Unity 4.2.

When i Build and Run the game, it give me an error. this is it:

 Error building Player: KeyNotFoundException: The given key was not present in the dictionary.


but i can (just) Build it easily. (create a .apk file)

what is the mistake? how can i fix that?

thanks!

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avatar image Seyyed · Jul 30, 2013 at 01:24 PM 0
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i chcked "development build" box but still have that error

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Answer by darrellii · Nov 03, 2014 at 02:51 PM

I get this problem when I save my builds within my unity project assets folder.

All I did was delete my .app folder from with in my assets and everything works Fine!

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Answer by Dimling · Jul 30, 2013 at 12:55 PM

Copied earlier answer, original answer can be found here by Ben Stoneman:

The problem is regarding the .apk file signature.

What is the signature?: http://developer.android.com/tools/publishing/app-signing.html

You will need to enter it into the Keystore password via the player settings.

You can avoid the signature issue by checking the "development build" box.

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avatar image Seyyed · Jul 30, 2013 at 01:23 PM 0
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thanks for answer. but not work!

i chcked "development build" box but still have that error

avatar image Skelinger · Aug 04, 2013 at 11:34 AM 0
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I'm having the same issue. $$anonymous$$ust be with new Unity build as I didn't have it with the previous build. I get around this by not using Build & Run option. If you just select Build it should just compile the apk for you. I think the issue is when build and run is used a signage key is required for remote access to the device your trying to run it on. But this is just a guess.

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Answer by tingtheGreat · Feb 25, 2015 at 06:47 PM

If you changed the name of your entire project, try to remember the old name of your project and rename with the old project name.

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Answer by adi4x · May 26, 2015 at 08:35 AM

try only Build.. if it's working then the keystore it's OK

For me Build and Run it was not working because of the data cable

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