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Android game crash with non-dev build
I know this question has been asked several times, but there does not seem to be anything exactly like my issue. I have a working game prototype that installs properly when compiling as a development build. I know wish to send the game to someone for testing. I compile to a non-dev build and get an appropriately sized .apk. I email the .apk file over and the end user is asked if they wish to install. The install appears to work fine. Running the game, the unity splash screen appears, then the first screen of the game appears. The button to start the game makes the appropriately attached sound when pressed, then moments later (without leaving that screen) the game crashes.
Any suggestions?
Answer by Jessespike · Oct 14, 2012 at 06:06 PM
Could be anything... incompatible shaders for that GPU, running out of memory, buggy Android OS?
I suppose the best way is to connect the device in question to a computer and run logcat while running the game and hope to find some sort of error when it crashes.
thanks Jessespike...
I just thought it was odd that the game runs perfectly fine as a dev build. It's pushed on to my Galaxy 2 Tab and runs as expected. But when I do a non-dev build and install it on the galaxy it crashes.
Whats the difference between those 2 builds?