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Question by burns · Mar 02, 2011 at 07:38 PM · monodevelopdebuggerhang

Unity hangs when I try to Debug

I got tired of waiting 15 minutes for all my assets to load, so I created an empty test scene to test my scripts.

Now, with the empty scene when I press the Debug button in MonoDevelop, it launches Unity, but right after the splash screen (when all I can see is the outline of the Unity windows), it hangs (while using 95%+ of my processor).

Everything was working fine (though slowly) with the scene full of models, but the empty scene won't load at all.

However, if I just load the empty scene directly in unity, it loads fine . . . just not from Debug in MonoDevelop.

Any thoughts?

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avatar image Tak · May 02, 2011 at 10:28 AM 0
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You can now attach the debugger to an already-running Unity, using the Attach button in the $$anonymous$$D toolbar.

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Answer by AngryOldMan · Mar 02, 2011 at 10:38 PM

Reduce poly count in level, optimise scripts that your using and delete anything that doesn't need to be there.

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