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Question by Lenny991 · Jul 06, 2021 at 07:45 AM · 2dmovementmovement scriptplatformer

2d platformer dash move.

So, i am doing a 2d platformer project, and i have a bit of a problem. I want the player to move, but haven't found a good way to do it with the dash move working. I know i could use transform.translate but the player always glitches into the walls a little bit.


if(movable){ //Moves //What do i put here so it will work? }

     dashTimer += Time.deltaTime;
     if(Mathf.Round(Input.GetAxisRaw("Horizontal")) != 0 && dashTimer > dashTime && Input.GetKeyDown("x")){
         //Dashes the player forward and resets the timer

         direction = Mathf.Round(Input.GetAxisRaw("Horizontal"));
         rb.velocity = new Vector2(0, rb.velocity.y);
         rb.AddForce(Vector2.right * direction * dashForce , ForceMode2D.Impulse);
         dashTimer = 0;
     }

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avatar image Devster2020 · Jul 06, 2021 at 09:47 AM 0
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Hi @Lenny991,
Sorry for the previous answer, I had the wrong discussion.

Is the problem with your player not moving well horizontally, or is he getting stuck in walls?

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Answer by Devster2020 · Jul 06, 2021 at 09:50 AM

If you want to get a correct dash, without the momentary influence of gravity and speed, you need to set the speed to 0 for that period of time.

So instead of doing this

 rb.velocity = new Vector2(0, rb.velocity.y);

Do this

 rb.velocity = Vector2.zero;
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avatar image Lenny991 · Jul 06, 2021 at 10:11 AM 0
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it works fine otherwise but the movement that i use is rb.velocity = new Vector2((something), 0); so that it stops the dash from happening at all

avatar image Devster2020 Lenny991 · Jul 06, 2021 at 10:15 AM 0
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Sorry, I can't understand what you said.

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