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Question by Khoray · Apr 25, 2017 at 12:08 AM · movementnetworkingnetworksmoothclient

Unity Network, smooth interaction between client and server player objects

Simply I created a sphere(ball which including physics material) as player and added the movement scripts which is below. And i checked the local player authory for player object. Then i host a game and join the room with another player. My problem is when i hit the host player with client player, i cannot move other player smoothy. When i unchecked the local player authory for player i can move other player smoothy but this time client player moves laggy, not perfect same as host player. My question is what i need to do for perform smooth movement for both players and when hit eachother work physics regular.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 
 public class PlayerController : NetworkBehaviour {
 
     public float speed;
 
     private Rigidbody rb;
 
     void Start ()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate ()
     {
         if (!isLocalPlayer) {
             return;
         }
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 
         rb.AddForce (movement * speed);
     }
 }
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