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Create custom objects like in paper.io 2 at runtime
I recently played the game Paper.IO 2 and thought about how the colored lines of the way are created and the resulting objects when a lines gets closed. How can this be achieved in Unity? Might it be some kind of dynamically generated Mesh or what would be the best approach to create those objects?
I would appreciate any kind of help.
Did you make it? I can create the player field when I close the drawing but I can not do the part of removing areas like this video here
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