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AddExplosionForce and Pivot
Hi,
I found a strange behaviour of the Pivot Point.
I have created ad empty game object (CastleEO) with no rigidbody or collider and added in it some other game object (with rigidbody and collider). I have checked the pivot point and the center point axys, both centered correctly in the center of my objects.
BUT, when I use AddExplosionForce on CastleEO, the center axys move correctly but the pivot axys remain in the pre-explosion position.
I think the problem here is that CastleEO doesn't have rigidbody, can You confirm?
How can I reset the pivot point to the position post-explosion OR how can I make pivot center equal to center axys ?
Thank you!
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