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Question by Claymore · Nov 19, 2013 at 03:10 PM · rotation

Need help to modify rotation script. (Quaternion)

Hi,just a simple script,who rotates target around x axis when "v" button is pressed. Anyway i cant figure out how to make that target rotates on y axis,i already tried to edit Vector3.up to Vector3.down,yes it rotates target on y axis,but when i again press "v" button it somehow changes to x axis. So all i want is to make that target only rotates on y axis by pressing "v" button and when pressing again it goes back to its position ( +180 and then -180 "y") Can someone PLEASE modify this script that it works like i want? Please guys. :) i Know its need to be done with Quaternion.Euler but HOW? PLEASE HELP!

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
 
 public float smooth = 1f;
 
 private Quaternion targetRotation;
 
 void Update ()
 
 {
 
 if(Input.GetKeyDown(KeyCode.V))
 
 targetRotation = Quaternion.LookRotation(-transform.forward, Vector3.up);
 
 transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, smooth * Time.deltaTime);
 
   }
 } 
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Answer by Sparrowfc · Nov 19, 2013 at 03:48 PM

maybe this's what you want:

 void Update()
 {
     //choose any one you like
     if(Input.GetKeyDown(KeyCode.V))
     {
         //use transform function
         transform.RotateAround(transform.position, Vector3.up, 180 );
         //use quaternion
         transform.rotation *= Quaternion.AngleAxis(180, Vector3.up);
         //use eulerAngles
         transform.eulerAngles += new Vector3(0, 180, 0);
     }
 }
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