Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Manco Capac · Jun 22, 2014 at 02:37 PM · errorarraycast

Cannot cast from source type to destination type

Yes i searched this up without being able to solve me problem.

I have a pretty lengthy script to function the menu of my game. I am trying to disable all the text MeshRenderers at certain points. So i am using:

 var meshRenderer : MeshRenderer[];
 meshRenderer = GetComponents(MeshRenderer);
 

seems to be alright. however the error shows. This happens when i place the code in 2 scripts of my game. However i just tried on another one this error does not show up. I need this code in one of the two scripts. I dont think anything should be interfering with this code.

Any suggestions as to what might be causing this?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by destructivArts · Jun 22, 2014 at 08:27 PM

You are trying to cast a MeshRenderer to an Array of MeshRenderers. Either make it

 var meshRenderer : MeshRenderer;

Or:

 var meshRenderer : MeshRenderer = new MeshRenderer[x];
 meshRenderer[y] = GetComponent(MeshRenderer);


Note: I usually work with C# so if the syntax for creating an array in the second code snippet is wrong, I apologize. Just know that for the second one to work, you'd have to initialize the array and store your MeshRenderer at one of its indices

Hope this helps! Best, Peter

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Manco Capac · Jun 23, 2014 at 07:23 AM 0
Share

okay, i was able to do what i wanted with the following script:

 for(var text : $$anonymous$$eshRenderer in GameObject.FindObjectsOfType($$anonymous$$eshRenderer)){
     if(text.name == "New Text"){
         text.GetComponent($$anonymous$$eshRenderer).enabled = false;
     }
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Check if no webcam 0 Answers

C# custom class array error in adding a new entry. 1 Answer

transform array gives error. why? 1 Answer

Texture2d[]: Array index is out of rang (Javascript) 3 Answers

NullReferenceError, Tilemap Array with Transforms and Raycast (C# with Demo) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges