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Question by raijin_28 · Nov 19, 2013 at 11:16 AM · enemyaitankmovedirection

Hi? I am only a beginner on using unity 3d. I wonder how to create an enemy AI that moves randomly on a specific place?

the 3d game that i will develop is the same as the game Battle City that often we play on a family computer. just need some help on making enemy tank AI to move randomly. Every answer will be very much appreciated. Thank you. :)

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Answer by Graham-Dunnett · Nov 19, 2013 at 12:03 PM

One solution would be to use the NavMesh feature in Unity. You can then give your agent a randomly chosen destination with the `SetDestination` API.

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avatar image raijin_28 · Nov 19, 2013 at 02:07 PM 0
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Thanks. But in my condition, this game that i will develop will be past on friday. Actually, this is a school project so i have to finish it as soon as possible. Is there's any way or a script you can give to me sir?

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Answer by Sylafrs · Nov 19, 2013 at 02:30 PM

If you want a really stupid AI :

you need some functions such as : GetRandomDirection, MoveForward and some variables such as : MinTimeBeforeChangingDirection, MaxTimeBeforeChangingDirection, Speed

If you want something more nice :

Check NavMesh, NavMeshAgent, and instead of getting a random direction, get a random Transform point within a list of positions that your agent could need to go.

(if your map is an 'house', or something complicated)

You can also mix these two solutions :

Get a random position then ask your agent to go there, using the navmesh. Once he finished, do it again :p

(if your map is a cube)

Happy coding :)

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