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Import transparency channel animation from maya
Hello all
I just started evaluating unity recently for porting my game from another platform and I've met some limitations. My game assets are created in maya. They are setup in a lambert material, have the diffuse channel mapped to a texture and a anim curve for the transparency channel.
To make things clearer, here is a image:
Is there a solution to import the transparency channel data from maya and map the channel information to the asset's material alpha channel in unity?
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