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I need to restart scene on collision ( when ball hits bottom wall), but this code doesn't work . What should I do ?
using UnityEngine;
public class BallScript : MonoBehaviour {
public Vector2 startForce;
public Rigidbody2D rb;
void Start () {
rb.AddForce(startForce, ForceMode2D.Impulse);
}
void Collision2D(Collider other)
{
if (other.gameObject.name == "wall_bottom")
Application.LoadLevel("mainlevel");
}
}
You could change the function- void Collision2D()
to - void OnCollisionEnter2D(Collision2D other)
Put a debug statement and check whether its printing at the time of Collision......
I am not sure about,which version of Unity are you using.... After Unity 5, to load the scene, you have to use,
Scene$$anonymous$$anager.LoadScene("mainlevel");
You could access Scene$$anonymous$$anager only if you have added
using UnityEngine.Scene$$anonymous$$anagement;
IF you are using older versions of unity and still you couldn't load the scene, check the following options..
1) have you included the scene "mainlevel" to the Scenes in Build in the build settings 2) check the spelling of the scene name. It is case sensitive 3) Check whether collision is occurring. You could test that by putting a debug statement inside the Collission2D () function.
Answer by Pengocat · Feb 14, 2017 at 06:28 AM
Collision2D is not a valid Unity "Magic" method so it is never called unless you handle it yourself. The one you are looking for is most likely OnCollisionEnter2D(Collision2D)
.
using UnityEngine;
using UnityEngine.SceneManagement;
public class BallScript : MonoBehaviour
{
public Vector2 startForce;
public Rigidbody2D rb;
void Start()
{
rb.AddForce(startForce, ForceMode2D.Impulse);
}
// OnCollisionEnter2D is called when this collider2D/rigidbody2D has begun touching another rigidbody2D/collider2D (2D physics only)
void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.name == "wall_bottom")
SceneManager.LoadScene("mainlevel");
}
}
Note that the SceneManager is the new way to manage scenes.
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