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Question by Pransu_Shri · Jun 16, 2017 at 10:29 AM · androidsceneplayerprefs

How to load two different scenes from a single UI button using PlayerPrefs

The game contains two controls - joystick and Accelerometer which i want to switch in the settings menu. I have used PlayerPrefs to assign both the buttons in the settings menu, an integer.
For eg. for joystick

 PlayerPrefs.SetInt ("Control", 1);

And for accelerometer it is 6 (both the integers are the sceneindex of the scenes). I basically want, when i click the start button it should take the value of playerprefs and load that scene. The below code is what i tried but it didnt worked.

  public void LoadByIndex (int i)
         {
             i = PlayerPrefs.GetInt ("Control");
             SceneManager.LoadSceneAsync (i);
              }
 

 







,

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Answer by Raimi · Jun 16, 2017 at 11:21 AM

     using UnityEngine.SceneManagement;
     
     public class SceneController : MonoBehaviour 
     {
          void Start()
          {
               LoadByIndex( PlayerPrefs.GetInt("Control"));
          }
     
          public void LoadByIndex (int index)
          {
               SceneManager.LoadScene (index);
          }
     }
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Answer by harrismak4 · Jun 16, 2017 at 02:37 PM

Have you added all scenes to BUILD SETTINGS -> Scenes in build ??

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