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Question by davidflynn2 · Aug 12, 2014 at 04:38 PM · c#editoreditor-scriptingeditorgui

Move Editor Button

I have been working on creating an editor extension and I am getting the hang of it fairly good. My problem I currently have and can not find the solution to is when creating editor buttons they stack down wards one below the next. I want to make it so that at least two of the buttons are on the same line. Here is the code as I have it now.

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 
 [CustomEditor(typeof(ObjectBuildingScript))]
 
 public class ObjectBuilderEditor : Editor {
 
     private Texture2D m_Logo = null;
     
 
     public override void OnInspectorGUI()
     {
         DrawDefaultInspector();
         m_Logo = (Texture2D)Resources.Load("y",typeof(Texture2D));
         
         ObjectBuildingScript myScript = (ObjectBuildingScript)target;
 
 
         if(GUILayout.Button(m_Logo,GUILayout.Width(70),GUILayout.Height(70)))
         {
             myScript.BuildObject();
         }
         if(GUILayout.Button(m_Logo,GUILayout.Width(70),GUILayout.Height(70)))
         {
             myScript.BuildObject();
         }
 
         if(GUILayout.Button(m_Logo,GUILayout.Width(70),GUILayout.Height(70)))
         {
             myScript.BuildObject();
         }
     }
 }
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Answer by smallbit · Aug 12, 2014 at 04:44 PM

I usually use Editor Gui Layout for custom editors it features auto layout ( you can use begin horizontal for buttons in same line etc. http://docs.unity3d.com/ScriptReference/EditorGUILayout.html

If you prefer to stick to GUIlayout it also features automatic layout, you need to tell unity how you want components to be lay out :) use this http://docs.unity3d.com/ScriptReference/GUILayout.BeginHorizontal.html

Alternatively you can switch to GUI/EditorGUi and define your fixed layout.

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