Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ina · Nov 02, 2011 at 08:01 AM · camerarotationquaternionnan

Checking for quaternion values to not be NaN

Every so often, a camera rotation script would output (NaN,NaN,NaN,NaN) for rotation... Is there a way to check for output that is not NaN before assigning the rotation?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by dentedpixel · Jun 02, 2013 at 08:41 PM

 if(!System.Single.IsNaN( someVariable ))
   // assign rotation
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Paulo33 · May 09, 2014 at 05:30 PM

Well, i know this is a old post but, i will help others with simple soluction for check if "float variable" is a NaN or not.

 if(float.IsNaN("YOURFLOATVARIABLE")){
       //Your condition...
 }
 else{
       //Your "else" condition
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by DMGregory · May 09, 2014 at 05:44 PM

I have problems with either NaN or a zero quaternion showing up from time to time, and throwing an error somewhere inside Quaternion.Lerp.

To deal with that, I like to use an extension method - I keep a static class with a few of them in each project, utilities to do things like check if a UnityEngine.Object is null off of the main thread. Here's just the relevant part:

 public static class UnityExtensionMethods {
     /// <summary>
     /// Determines whether the quaternion is safe for interpolation or use with transform.rotation.
     /// </summary>
     /// <returns><c>false</c> if using the quaternion in Quaternion.Lerp() will result in an error (eg. NaN values or zero-length quaternion).</returns>
     /// <param name="quaternion">Quaternion.</param>
     public static bool IsValid(this Quaternion quaternion)
     {
         bool isNaN = float.IsNaN(quaternion.x + quaternion.y + quaternion.z + quaternion.w);
 
         bool isZero = quaternion.x == 0 && quaternion.y == 0 && quaternion.z == 0 && quaternion.w == 0;
 
         return !(isNaN || isZero);
     }
 }

This lets me write

 if(myQuaternion.IsValid())

before using a quaternion in any Lerps or assigning it as a rotation.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by tonehog · Nov 02, 2011 at 09:34 AM

This worked on my browsers JS console:

 if (!NaN) console.debug("HI");

Hope this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make camera rotation relative to target. 3 Answers

How do I properly rotate an FPS camera with a joystick? 1 Answer

allows users to view 360º content without a VR headset 0 Answers

Storing camera angles for a FPS -1 Answers

3D camera relatively using gyro a la N.O.V.A. 2 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges