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dynamic audio measuring?
Hello, I am working on a music visualizer type effect for my game. I am using something like this to measure the pitch and volume:
(audio.volume > .5) what ever the function is, etc...
But Ive run into a problem. Since the audio pitch and volume is set in the audio source inspector/code, it remains constant (so if I set the audio volume to .5. even if in the song there is a sudden increase in sound in the actual song, nothing will happen). How can I remedy this?
Also, is there anyway to measure a sudden increase in volume/pitch regardless of the numbers?
Thank you, I know this is an odd question.
Comment
Your identical thread at http://forum.unity3d.com/threads/67307-Dynamic-audio has already received some replies.