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Rearranging pre-existing objcets into a grid
This really should be simple, but I can't seem to rap my head around the logic
I'm trying to create a grid using objects that already exist in the world. I can create a grid as the objects are instantiated just fine, but can't seem to do it with pre-existing objects
In my Hierarchy, I have an EmptyGameObject named "myEmptyGameObject" and it has 4 Child Objects
Here's my code
 //Re-arranges pre-existing objects into a Row, Column or Grid
 
 using UnityEngine;
 using System.Collections;
 
 public class listToGridTest : MonoBehaviour 
 {
     
     public float newY;
     public float newX;
     bool finishedSpawning;
     
     void Start() 
     {
         StartCoroutine(SortCoroutine());
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (!finishedSpawning)
             return;
     }
 
 
     private IEnumerator SortCoroutine()
     {
         finishedSpawning = false;
         
         Transform otherGameObject = GameObject.Find("myEmptyGameObject").GetComponentInChildren<Transform>();
         
         int grids = otherGameObject.childCount;
         for (int i = 0 ; i <= grids - 1; i++)
         {
             for (int y = 2; y > 0; y--) 
             {
                 newY += y*2;
                 otherGameObject.GetChild(i).transform.position = new Vector3(newX, newY, 1);
                 
                 for (int x = 0; x < 2; x++) 
                 {
                     newX += x*2;
                     otherGameObject.GetChild(i).transform.position = new Vector3(newX, newY, 1);
                 }
                 yield return new WaitForSeconds(1f);
             }
         }
         
         finishedSpawning = true;
     }
 
 }
 
I seem to have hit a mental block
Answer by graviton · Apr 09, 2015 at 10:35 PM
I got the answer to my question here
http://forum.unity3d.com/threads/rearranging-pre-existing-objcets-into-a-grid.316816/
Answer by Catfang007 · Apr 07, 2015 at 12:32 AM
If you use a Grid Layout Group script on your empty GameObject, this should happen automagically.
Thanks Catfang007
I don't have Unity 4.6+, but I'll try this way when I get a newer version of Unity
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                