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Question by nhono99 · May 05, 2018 at 08:43 AM · rigidbody2dphysics2dmathrigidbody.addforce

2D AddForce towards direction with CONSTANT FORCE whether the direction is far or near.

I am trying to figure out how to add constant force towards position whether the target position is far or near. Example target vector A (2,10,0) and vector B(20,100,0) the object will have the same velocity by the applied constant force towards A or B.

GetComponent ().AddForce ((pos - transform.position) * power);

How can I achieve it? Other work around or what topic is this in physics(If I must to study it.)?

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Answer by Scribe · May 05, 2018 at 10:05 AM

Look up Vector3.normalize . It will scale a vector so that its length is 1.

 (pos - transform.position).normalize * power;

Written on my phone so sorry for any mistakes but you should be able to work it out from that!

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