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Question by raze incorporated · Nov 17, 2013 at 02:14 AM · errornewbiecs1525

Error CS1525: Unexpected Symbol `int'

 ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath).
             ModelImporter.generateAnimations = ModelImporter.GetAtPath(assetPath)
             
             
             return void numAnimation = total
             ModelImporterClipAnimation[] animations = new ModelImporterClipAnimation[numAnimation];
 
             XmlNodeList list = doc.GetElementsByTagName("Data");
             foreach (XmlNode node in list)
             {
                 XmlAttributeCollection child = node.Attributes;
                 string name = "";
                 int sf = 0;
                 int ef = 0;
 
                 foreach (XmlNode nd in child)
                 {
                     if (nd.Name == "name")
                         name = nd.Value;
                     if (nd.Name == "startFrame")
                         sf = int.Parse(nd.Value.Replace("f", ""));
                     if (nd.Name == "endFrame")
                         ef = int.Parse(nd.Value.Replace("f", ""));
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avatar image MrProfessorTroll · Nov 17, 2013 at 02:17 AM 0
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Which line does the debugger tell you it is on?

avatar image KiraSensei · Nov 17, 2013 at 02:18 AM 0
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I don't understand your code. Do you have some lines finishing with something else that ";" ?

 return void numAnimation = total

is a really weird code line. I don't understand what you are trying to do. $$anonymous$$aybe if you explain it, ins$$anonymous$$d of only dumping your code we could help you efficiently.

avatar image raze incorporated · Nov 17, 2013 at 02:25 AM 0
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Trying to input/get an animation count, but something went wrong, do you need more of the code?

avatar image KiraSensei · Nov 17, 2013 at 02:28 AM 0
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No, I don't even understand this fragment actually :)

There are some ";" missing, and I can't tell you exactly where because the code is too weird.

And the "return void numAnimation = total" has nothing to do here.

avatar image raze incorporated · Nov 17, 2013 at 02:37 AM 0
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Here's some more of the C# Coding, since you're saying it's "weird", probably because you don't have all of the "info".

Debug.Log("Starting animation split process..."); string assetPath = AssetDatabase.GetAssetPath(DestinationAsset);

         if (assetPath.Contains(objectName))
         {
             $$anonymous$$odelImporter modelImporter = $$anonymous$$odelImporter.GetAtPath(assetPath).
             $$anonymous$$odelImporter.generateAnimations = $$anonymous$$odelImporter.GetAtPath(assetPath)
             
             
             return void numAnimation = total
             $$anonymous$$odelImporterClipAnimation[] animations = new $$anonymous$$odelImporterClipAnimation[numAnimation];
 
             XmlNodeList list = doc.GetElementsByTagName("Data");
             foreach (XmlNode node in list)
             {
                 XmlAttributeCollection child = node.Attributes;
                 string name = "";
                 int sf = 0;
                 int ef = 0;
 
                 foreach (XmlNode nd in child)
                 {
                     if (nd.Name == "name")
                         name = nd.Value;
                     if (nd.Name == "startFrame")
                         sf = int.Parse(nd.Value.Replace("f", ""));
                     if (nd.Name == "endFrame")
                         ef = int.Parse(nd.Value.Replace("f", ""));
                 }
 
                 bool loop = false;
                 string nm = name.ToLower();
 
                 if (nm.Contains("idle") || nm.Contains("walk") || nm.Contains("sprint") || nm.Contains("run") || nm.Contains("strafe"))
                     loop = true;
 
                 animations[i] = SetClipAnimationNew(nm, sf, ef, loop);
                 i++;
             }
 
             modelImporter.clipAnimations = animations;
 
             Object asset = AssetDatabase.LoadAssetAtPath(assetPath, typeof(GameObject));
             EditorUtility.SetDirty(asset);
             AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate);
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