Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Rybo5000 · Feb 28, 2013 at 09:32 AM · gameobjectcollidergetcomponentsphereradius

Need to Find the Radius of an Object?

Hi there,

I'm trying to get the radius of two objects, so I did this:

 float expandedRadius = (obstacle.transform.GetComponent<SphereCollider>().radius) + (SphereCollider.radius);

But that gives me an error: 'An object reference is required to access not static member'

I'm looking for a fix or better alternative

Note: I'm working in C#

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image steakpinball · Feb 28, 2013 at 09:42 AM 0
Share

What two objects? i.e. Is one of them this?

avatar image Rybo5000 · Feb 28, 2013 at 10:19 AM 0
Share

The second one is this, yeah

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mikilo · Feb 28, 2013 at 09:40 AM

Hi!

You can't access the radius with the class name, like here "SphereCollider.radius". You need to get the component of the second SphereCollider and then access ".radius". Like you did for the first component.

Good luck dude.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rybo5000 · Feb 28, 2013 at 10:19 AM 0
Share

So how do I get the radius of the object the script is attached to?

this.SphereCollider.radius or something similar?

avatar image Mikilo · Feb 28, 2013 at 10:32 AM 1
Share

Which object do you want to compare? Yourself and another? If yes, try this.GetComponent().radius ins$$anonymous$$d of your static access.

avatar image Rybo5000 · Feb 28, 2013 at 10:41 AM 0
Share

Perfect, I assumed there was a simpler way that's all :/

avatar image Mikilo · Feb 28, 2013 at 10:43 AM 0
Share

No problem guy. =D But your way to do that, was not... Hum... Logical. Don't use static if you don't understand its meaning.

avatar image
1

Answer by steakpinball · Feb 28, 2013 at 10:42 AM

Use GetComponent() the access the SphereCollider.

 float totalRadius = other.GetComponent<SphereCollider>().radius + GetComponet<SphereCollider>().radius
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Increase the radius of Unity's primitive sphere? 1 Answer

Trigger not getting GameObject 2 Answers

Creating a single-line function for GameObject.Find and GetComponent (for multiple components) 3 Answers

trigger not triggering 1 Answer

Get components of multiple instantiated objects? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges