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Question by user-1769 (yahoo) · Nov 27, 2010 at 05:01 AM · gameobject

Calling functon attached to another object (Javascript)

I have a very simple scene with two cubes (CubeA and CubeB)

Each cube has its own java script file attached to it (ScriptA and ScriptB).

Here's what I have so far

//ScriptA

ScriptB.Test();

//ScriptB

public static function Test() { print("Test called!"); }

I'd rather do something like this

//ScriptA

CubeB.Test();


Is anything like this possible?

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avatar image duck ♦♦ · Nov 27, 2010 at 08:24 AM 0
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Already asked and answered: http://answers.unity3d.com/questions/2395

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Answer by Loius · Nov 27, 2010 at 07:43 AM

A couple of ways -

var component : ScriptB; // assign in inspector

component = targetThing.gameObject.GetComponent( ScriptB ); // get from something you already have ("targetthing")

component.Test(); // call function

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Answer by azzogat · Nov 28, 2010 at 09:39 AM

There are at least 2-3 more identical questions posted on this matter yesterday.

For a more detailed explanation you can check the answers for this question:

http://answers.unity3d.com/questions/29163/getcomponent-keeps-returning-null

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