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Question by Buretto · Jun 08, 2015 at 03:19 AM · javascript

Not sure if you can do this..

Is it possible to increase a float whenever the player tilts the device? I am trying to make a app where the player gets more score as he moves, but only if he is moving. I am using tilt controls for movement of the player.

I am using javascript.

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Answer by tanoshimi · Jun 08, 2015 at 05:24 AM

If you've already implemented tilt controls for the player, you must have already learned about using Input.acceleration to get the accelerometer input: https://unity3d.com/learn/tutorials/modules/beginner/platform-specific/accelerometer-input

So all you need is an additional line in Update():

 if(Input.acceleration.sqrMagnitude > 0) { score++; }
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Answer by Calum1015 · Jun 08, 2015 at 03:26 AM

You could do something like: var yourFloat : float = 0;

 function Update ()
 {
     if (Input.deviceOrientation == DeviceOrientation.FaceDown)
     {
        yourFloat += 1;
     }
 }
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