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Question by Jammer3000 · Mar 02, 2014 at 07:18 PM · rotationrotateaxis

Object won't rotate z axis on second click?

HI! The script below only works on the initial tap, but when I click a few times, normally, between 5 and 9 it will stop rotating the object on its z axis and won't rotate it back when I click. I can't figure out why cause Ive done this before but for some reason it won't do this for my sprite? The yield is so that it will wait a few seconds before rotating back. Thanks!

 #pragma strict
 
 var rotationUp = 0.0f;
 var rotationDown = 0.0f;
 var rotationDownDelay = 0.0f;
 var jumpSound : AudioSource;
 function Update () {
         
         if (Input.GetButtonDown("Fire1")) {
 
             rigidbody2D.velocity = Vector2(0.0f, 7.0f);
             jumpSound.Play();
             gameObject.transform.rotation.z = rotationUp;
 
         }else{
             LookDown();
         }
         
 }
 
 function LookDown () {
     
     yield WaitForSeconds (2);
     gameObject.transform.rotation.z = rotationDown;
     
 }
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Answer by FreeTimeDev · Mar 02, 2014 at 07:38 PM

From the Script Reference page of transform.rotation:

Unity stores rotations as Quaternions internally. To rotate an object, use Transform.Rotate. Use Transform.eulerAngles for setting the rotation as euler angles.

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avatar image Jammer3000 · Mar 03, 2014 at 12:59 AM 0
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I understand but in this case that really doesn't do anything cause as far as I know thats just another way to do rotation which isn't my problem? $$anonymous$$y problem is it won't rotate consistently

avatar image Jammer3000 · Mar 03, 2014 at 01:32 AM 0
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Ive been testing it and I found that it will only respond to the first click and then after how many seconds thats in the LookDown function it will stop

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Answer by Vardan Meliksetyan · Mar 02, 2014 at 07:42 PM

You use wrong !

I am writing C# code and you convert in javascript code ok!

using UnityEngine; using System.Collections;

public class NewBehaviourScript : MonoBehaviour {

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () 
 {
     StartCoroutine( YourWaitFunction( 5.0f ));
 }

 IEnumerator YourWaitFunction( float time)
 {

     yield return new WaitForSeconds(time); 

 }

}

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avatar image Jammer3000 · Mar 03, 2014 at 12:58 AM 0
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Thanks Vardan but Id rather keep this in javascript

avatar image Jammer3000 · Mar 03, 2014 at 01:41 AM 0
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Ive been testing it and I found that it will only respond to the first click and then after how many seconds thats in the LookDown function it will stop

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