Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Nemeczek · Feb 16, 2014 at 08:27 PM · spritetexture2dcasting

Cast Texture2d to Sprite

 string url  = "http://1drv.ms/1bCdLy1";

  www = new WWW(url);
  StartCoroutine(WaitForWWW());
 portraitSprite.sprite = (Sprite)www.texture;
     
     private IEnumerator WaitForWWW() {
         yield return www;    
         }

versus

Cannot convert type 'UnityEngine.Texture2D' to 'UnityEngine.Sprite

Any ideas? new to Unity..

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Eric5h5 · Feb 16, 2014 at 09:12 PM

A sprite isn't a texture. You can create a sprite from a texture; see the docs for Sprite, specifically the Create function.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Cenda · May 30, 2015 at 11:34 AM

I just solved exactly same problem with Sprite.Create. It is working in editor, but not on device. It looks that device can not use Sprite.Create, so I have to use texture and RawImage.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by muratrishit · Jun 07, 2016 at 09:05 AM

     IEnumerator Start() 
     {
         WWW www = new WWW(url);
         yield return (www);
         gameObject.GetComponent<Image>().overrideSprite = Sprite.Create(www.texture, new Rect(0, 0, 900, 360), new Vector2(0.5f, 0.5f));
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Atulyextel2 · Jun 06, 2018 at 01:28 PM

Hi, this can help

// reading texture from images in system local

Blockquote

public static Texture2D LoadPNG(string filePath) { Texture2D tex = null; byte[] fileData;

     if (File.Exists(filePath))
     {
         fileData = File.ReadAllBytes(filePath);
         tex = new Texture2D(2, 2);
         tex.LoadImage(fileData); //..this will auto-resize the texture dimensions.
     }
     return tex;
 }

Blockquote

then save the texture from LoadPNG function

Blockquote

mytexture = LoadPNG(thumbnailpath); obj.GetComponentInChildren().sprite = Sprite.Create(mytexture, new Rect(0.0f, 0.0f, mytexture.width, mytexture.height), new Vector2(0.5f, 0.5f), 100.0f);

Blockquote

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS Sprites in PVRTC? 1 Answer

Resize a sprite by giving it more transparent pixels 0 Answers

My sprite from sprite.create looks pixelated. 1 Answer

Cast object as sprite for UI Image 1 Answer

Struggling to find how to access the Texture 2D of a sprite. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges