Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Subzero619 · Oct 15, 2012 at 08:44 PM · animationjavascriptdead

Animation play when dead

How do I make an animation play when a person dies?

 using UnityEngine;
 using System.Collections;
 
 public class EnemyHealth : MonoBehaviour {
     public int maxHealth = 100;
     public int curHealth = 100;
     
     public float healthBarLength;
         
     // Use this for initialization
     void Start () {
         healthBarLength = Screen.width /2;
     }
     
     // Update is called once per frame
     void Update () {
         AddjustCurrentHealth(0);
     
     }
     
     void OnGUI() {
     GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
     
     public void AddjustCurrentHealth(int adj) {
         curHealth += adj;
         
         if(curHealth < 0)
             curHealth = 0;
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         if(maxHealth <1)
             maxHealth = 1;
         healthBarLength = (Screen.width / 2) * (curHealth /(float)maxHealth);
         
     }
 }
 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MiniFish · Dec 20, 2012 at 11:46 AM 0
Share

i have yet to delve into the animation part of unity yet but normally, you do all the 'death' related thing once your object's status meets your death condition.

for your case i'll assume your player is dead once curHealth is less than zero, so you can do your logic when "if(curHealth < 0)" is run.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by lighting · Dec 21, 2012 at 12:55 AM

My proposal is - in Mecanim create state called Dead which will have "dead" animation assigned to it. Then make transition to this state, make curHealth as transition parameter and set transition's condition following: curHealth Less 1.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Benjamindavid · Dec 21, 2012 at 12:54 PM 0
Share

Yes, This can be done in 4.0 very easily. Thanks for re$$anonymous$$ding that lighting.

avatar image
0

Answer by Benjamindavid · Dec 20, 2012 at 02:02 PM

declare an Animation as anim and then play the death animation public anim : Animation;

then in update play the animation when the player health = 0 using

anim.Play("DeathAnimation");

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Script block animations and other scripts 2 Answers

FPS game walk animation script help 1 Answer

Make the animation play at the start of the time waited, not the end of it? 1 Answer

How do I get my "dashing" animation to work? 1 Answer

Current speed of an object? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges